Unlocking the value of video is our mission. We have seen an explosion in the use of video for entertainment, news, sports, communications and education. We have also seen the dramatic movement of video from TV in the analog world to the digital world of video delivery of multiple devices, any time, anywhere.
Building video solutions in the cloud is how we are focused on unlocking this value. Video production needs to be fast, easy to do, possible from any device anywhere, scalable and cost effective.
We challenge ourselves to be disruptive and innovative in how we create new value for creators of video content, yet grounded on building best of breed solutions to meet the range of needs of both media experts in traditional sectors and new players building new video markets.
The story behind the rise of Forbidden
|Corporate||Technology||Solutions & Markets|
|1998||Company founded to create the ultimate video platform for the internet|
|1999||Forbidden Technologies Ltd employs five staff members and starts development.|
Forbidden Technologies Ltd turns into Forbidden Technologies plc
|Video codec development starts|
|2000||Forbidden Technology plc floats on the AIM market of the London Stock Exchange||Forbidden develops a revolutionary low bit rate video codec|
|2001||Forbidden develops Java web player which runs automatically when you open a web page||Web video streaming player for standard out-of-the-box PC/browsers|
|2002||Full frame rate mobile video/audio player at 320x240 pixels||2.5G full screen full motion streaming player on mobile (O2 XDA and Compaq iPaq)|
|2003||Live video compression||Live video streaming with cloud hosting launched at IBC 2003|
|2004||Editing capability added||Forscene launch – the original cloud video post-production platform
Forscene bought for international review of ongoing TV broadcasts
|2005||Logging capability added||First broadcast TV series uses Forscene for logging|
|2006||Codec upgrades||Web-accessed Clesh launched with Europe's biggest ISP for the nascent consumer cloud video editing market|
|2007||Broadcast quality (SD) output added to Forscene|
|2008||Credit crunch kicks off sales in broadcast||Blackbird 5 video codec released||US client uses Forscene to re-version TV content for the web|
|2009||HD output added to Forscene.|
Scalability improved with over 10,000 hours per week through the platform
|2010||Forbidden CEO invited speaker at Google’s European summit in Zurich||IBC demonstration of Forscene on Nokia mobile phone.|
Android Clesh development begins.
|Forscene workflows including logging and rough cut editing|
|2011||Forbidden wins Google contract for summer Olympics with Forscene|
|2012||Numerous sports features added, including workflow management||Forscene performs for YouTube/NBC in summer Olympics|
|2013||£8m+ fund raising for US expansion and creation of a consumer offer||Blackbird 7 video codec released to support hi res proxies.|
Support for multiple video layers with transparency
|Partnerships with deltatre and EVS in sports.
Integration with Microsoft Azure
|2014||Brand strategy transformed.|
US office launched.
Forscene positioned as a cloud platform
|Android and iPad added to supported Forscene devices||Forscene launched for iPad and Android tablets.
Forscene Media Asset Management (MAM) launched at IBC
|2015||Vic Steel retires from the Forbidden Technologies board. Stephen Streater is |
appointed as Chairman and Forbidden Technologies CTO. Aziz Musa is promoted to CEO. Stephen Streater steps down from role of Chairman and David Main takes up the role
|Virtualised sports workflow development.||Forscene wins IMG contract for digital rights content.
Multicam logging expanded to 18 cameras & multicam editing introduced
Non professional editing tool, Captevate, launched
|2016||Fundraising bring in £4m to strengthen balance sheet||All applications moved to be on the Forscene b2b platform|
Blackbird 9 released
|Increased focus on solutions for the live sports market|
|2017||Released Blackbird 9 codec - aimed at live sports and eSports editors|